Saturn (
cultfavorite) wrote2022-01-29 11:04 pm
Entry tags:
TOKEN TRACKING AND POWER GAINS
Oh right I should actually keep track of this. Also the shop for reference!
Tokens Earned: 21
1. Day 21, Liar Game reward; Cerberus
2. Day 22, Happy Birthday; Echidna (expires 1/31)
3. Day 22, Happy Birthday pt 2; Echidna (expires 1/31)
4. Day 24, More Fuckery; Echidna (expires 2/28)
5. Day 25, Monster Hell; Echidna (expires 2/28)
6. Day 33, Monster Dating reward; Cerberus
7. Day 33, A Competition (fulfilled here); Echidna (expires 3/31)
8. Day 34, Squid Game; Echidna (expires 3/31)
9. Day 38, Bartender Game; Cerberus
10. Day 41, War Room Game; Cerberus
11. Day 45, Dokkaebi Game; Cerberus
12. Day 48, Tarot Game; Cerberus
13. Day 49, Squid Game 2; Echidna (expires 6/30)
14. Day 49, Squid Game 3; Echidna (expires 6/30)
15. Day 55, Doki Doki Bingo; Cerberus
16. Day 64, Palace Games; Cerberus
17. Day 64, Info Gathering; Echidna
18. Day 66, Bodyswap Candyland; Cerberus
19. Day 73, Elevator Music; Cerberus
20. Day 79, Happy Holidays; Cerberus
21. Day 86, Feather Dance; Cerberus
Tokens Spent: 17
1. The Empress: Monster Pacification (incomplete); Day 23 (2 tokens)
2. The Lovers: Status effect healing; Day 25 (1 token)
3. The Lovers: Status effect healing; Day 25 (1 token)
4. The Lovers: Full healing; Day 25 (1 token)
5. The Hermit: Room upgrade; Day 34 (2 tokens)
6. The Emperor: Breathlessness; Day 41 (2 tokens)
7. The Emperor: Rest; Day 50 (2 tokens)
8. The Lovers: Full healing; Day 50 (1 token)
9. The Emperor: Detect; Day 64 (2 tokens)
10. The Lovers: Full healing; Day 73 (1 token)
11. The Chariot: Ritsuka's phone; Day 78 (1 token)
12. The Lovers: Full healing; Day 86 (1 token)
Current Token Count: 4
More in the comments!
Tokens Earned: 21
2. Day 22, Happy Birthday; Echidna (expires 1/31)
3. Day 22, Happy Birthday pt 2; Echidna (expires 1/31)
4. Day 24, More Fuckery; Echidna (expires 2/28)
5. Day 25, Monster Hell; Echidna (expires 2/28)
6. Day 33, Monster Dating reward; Cerberus
7. Day 33, A Competition (fulfilled here); Echidna (expires 3/31)
8. Day 34, Squid Game; Echidna (expires 3/31)
9. Day 38, Bartender Game; Cerberus
10. Day 41, War Room Game; Cerberus
11. Day 45, Dokkaebi Game; Cerberus
12. Day 48, Tarot Game; Cerberus
14. Day 49, Squid Game 3; Echidna (expires 6/30)
16. Day 64, Palace Games; Cerberus
18. Day 66, Bodyswap Candyland; Cerberus
19. Day 73, Elevator Music; Cerberus
20. Day 79, Happy Holidays; Cerberus
21. Day 86, Feather Dance; Cerberus
Tokens Spent: 17
1. The Empress: Monster Pacification (incomplete); Day 23 (2 tokens)
2. The Lovers: Status effect healing; Day 25 (1 token)
3. The Lovers: Status effect healing; Day 25 (1 token)
4. The Lovers: Full healing; Day 25 (1 token)
5. The Hermit: Room upgrade; Day 34 (2 tokens)
6. The Emperor: Breathlessness; Day 41 (2 tokens)
7. The Emperor: Rest; Day 50 (2 tokens)
8. The Lovers: Full healing; Day 50 (1 token)
9. The Emperor: Detect; Day 64 (2 tokens)
10. The Lovers: Full healing; Day 73 (1 token)
11. The Chariot: Ritsuka's phone; Day 78 (1 token)
12. The Lovers: Full healing; Day 86 (1 token)
Current Token Count: 4
More in the comments!

EVENTUAL MONSTER POWER GAINS
- Willpower control (increasing or decreasing the will of others)
- Willpower puppetry (turning that will in a certain direction)
-
Breathlessness-
Monster pacification (calming berserker rages; incomplete/imperfect without Uxie and Mesprit)-
Detect (can negate any attack. Success rate is 100% the first time but is halved repeatedly if used more than once in a row)- Psychic (deals psychic damage)
-
Rest (falls asleep for a while to fully heal damage)- Explosion (self-sacrifice attack, deals massive damage at the expense of immediately fainting/heavy injuries)
THE EMPRESS: MONSTER PACIFICATION (DAY 23)
I want to play with this so! The rules in Reverie are basically that it works as much as is fun for the person playing the monster being quelled. Since Saturn only has Azelf's level of power and not the entire trio in there, he won't be able to completely pacify any rampaging monster unless the other player wants and then he's just really lucky that day or something, or has some assistance. Likewise, if it doesn't work at all, understandable! It will only work on monsters, not humans, though the monsters don't have to be the "possessing monster," and he can only do it to one monster at a time and will have to go be very tired some after that.
ROOM UPGRADE: DAY 34
THE EMPEROR: BREATHLESSNESS (DAY 41)
Into the lakes they dove.
Deep, deep, drawing no breath.
Deeper, deeper they dove.
Into suffocating depths they dove.
Azelf doesn't need to breathe, and neither does Saturn as of day 41! Technically. Some notes on how I'm playing this:
THE EMPEROR: REST (DAY 50)
Turn 1: Uses Rest
Turn 2: Asleep and can't move
Turn 3: Asleep and can't move
Turn 4: Wakes up, can attack on this turn
Self-healing is nerfed in Reverie such that Saturn will still carry scars from anything he's healing from, if it was serious, and can't do things like regrow limbs, but he can otherwise recover fully from any injury just by using the move.
Having this move won't mean that he heals automatically every time he goes to bed at night; he has to actively use the move for it to work. Rest also only has 10 PP, but Saturn's PP reset every time he sleeps (normally and for a full night), so I guess just don't severely injure him 11 times in a day!
"Two turns" obviously doesn't mean anything in most circumstances, so for RP purposes I'm translating that into half an hour, which is much longer than two turns would actually take, but whatever.
THE EMPEROR: DETECT (DAY 64)
In Platinum the chance of the move succeeding is halved every time it's used, but I tend to play with latest gen rules for these things, so instead it's more likely to fail, the chance of success being divided by 3 with each use. In other words, the first time he uses it, it will work, but if the same person then winds up and throws a second punch, I'll roll a d6 and the punch will connect unless I roll a 5 or 6. However, the counter resets at the end of battle, so if that person walks away and then comes back to punch him again ten minutes later, Detect is back to full accuracy and the sequence begins again.